This book is a must-have for librarians who want to build a makerspace from scratch or improve an existing one. It includes a concise yet comprehensive overview of makerspaces, as well as practical advice about what it takes to develop a maker mindset and maintain a vibrant schoolwide makerspace. Drawing on the experience and expertise of the authors, the book offers a clear definition of what a makerspace is and goes on to include strategies for connecting students to both local and global communities, crafting interactive spaces, balancing guided instruction and tinkering, distinguishing between design thinking and design process, and providing concrete examples of design challenges for K-12 grade levels. In addition, insight from leading experts in the field such as Gina Seymour, A.J. Juliani, John Spencer, Jay Silver, Laura Fleming, Ryan Jenkins, and Kristina Holzweiss adds authenticity and credibility to the text. Each chapter includes inclusive strategies suggestions and concludes with a list of action steps and references. Bibliography. Glossary.
Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.